• Let developers and customers experience both sides of the planning game
  • Explain velocity
  • Show how you can quickly learn to make predictable plans


  • Teams of 5-8 technical and non-technical people
  • 1 coach per team, to answer questions, explain rules, keep scores. Coaches should be familiar with the concept of velocity.
  • 1 game master to explain and lead the game.

Every member of the audience will participate as a teammember.


  • Pre-filled story cards
  • Slide presentation explaining the steps, aims and meaning of the game
  • Planning and scoring sheets, pencil
  • Playing cards, dice, balloons, other small props to perform stories.
  • Hourglass per team